Z Vector is a new visualization tool that lets you use depth sensors, like the Microsoft Kinect and PrimeSense Carmine, “to sample reality in real-time, visualize it the way you like and explore it in 3D with Full HD resolution.”
Designed to be a live performance tool, rather than a programming environment, Z Vector can animate nearly every variable within the software, using integrated sound analysis algorithms, synthetic rhythms or via externally triggered MIDI/OSC signals.
An example of Z Vector in action can be seen in Kebu’s live performance video, from Assembly 2013, of AVICII’s Silhouettes:
Here’s another example of Z Vector in action, in the video for Phantom’s Scars:
Features:
- GLSL shaders with integrated editor
- integrated sound analysis and MIDI clock synchronization for animation
- sound analysis based animatable UI
- fully scalable output resolution
- real-time depth camera based 3D scanning and mixing
- virtual camera and multiple person tracking modes
- smooth transitions between profiles
- MIDI/OSC control (with metadata and programmable macros)
- multiple geometry and texture modes, particle effects
- stereo rendering (side-by-side, anaglyphic,Oculus Rift)
- record and playback of depth camera material (.ONI, available in later beta)
- full Syphon support (in/out, Mac OS X only)
- available for Windows 7+ / Mac OS X 10.7+
Z Vector is currently in free beta. More information is available from the Z Vector site.
via reader Julius Tuomisto (CEO, Delicode Ltd)